Maya Digital Studios has over the years managed to attract and retain the best talents in the media segment. We are currently hiring for the upcoming slate of new projects in features, game cinematics and TV.
JOB OPENINGS:
ANIMATION:
Position: 3D Animators (Mid Level)
JOB OPENINGS:
ANIMATION:
Position: 3D Animators (Mid Level)
Experience Required: 1-4 years
Skills & Softwares: Technically very sound in Autodesk Maya
Responsibilities:
Commit to meet project deadlines without compromising artistic integrity
Work in a team-oriented environment and use organizational and interpersonal skills on a daily basis
Demonstrate a critical eye and a strong passion for creating and evaluating animation
Producing lively and appealing character animation by interpreting the key sequences depicted in given storyboards
RIGGING:
Position: Rigging Artist
Experience Required: Should have 0 – 3 yrs of production experience
Skills & Softwares:
1- Knowledge of Modeling tools, Animation tools and Deformers
2- Should have good understanding of Maya and all its features
3- Ability to optimize files and Strong Troubleshooting skills
4- Production of quality creative works conscious of deadlines (which may at times include overtime)
5- Investigate new techniques and processes for rigging as well as other departments
6- Very good understanding of Anatomy, Muscle behavior
7- Strong understanding of creating advanced Rigs for biped and quadruped and creating skinning with accurate deformations
8- Knowledge of MEL Scripting
Responsibilities:A Rigger will be responsible for creating Creature Rigs in Maya as well as Max which will help the animation production process
Candidate should be able to handle technical issues across various departments
Qualification: Graduate (Any)
VFX:
Position: VFX Artists (For Live-Action and CG Films)
Experience Required: Minimum 3 to 5 yrs
BENEFICIAL QUALITIES:
Pre-visualization - The ability to rapidly prototype visual effects using industry standard packages such as after effects is a distinct advantage
Programming - Knowledge of particle expressions and MEL Scripting is a plus
Teamwork and Communication: Strong communication skills and a willingness to work collaboratively within a multi-disciplinary team environment
Responsibilities:
Particle Effects - The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts
Geometry Effects - Many effects include textured and animated 3D geometry. Examples include shockwaves and explosion debris
Full Screen Effects – 2D ‘screen space’ effects require special attention and specialist texture treatments. Examples include blur, vignettes and screen impact effects
We are also looking for Freshers.
MODELING & TEXTURING:
Position: Modelling & Texturing Artist
Mid-Senior Level (Experience Required: 3-6 yrs)
Skills & Softwares:
Strong skill based experience in high poly & low poly model
Should have strong knowledge to create Character, Location and Props models
Strong knowledge of Character blends shape
A strong understanding of Modeling, Rigging and animation principles
Strong skill base in UV
Strong skill base and experience in Photoshop and must have high-level photo real Texturing experience
Must have high level production experience
Can work in a variety of styles
Experience with Maya, 3DS Max, Z-brush, Photoshop and other 3D applications is a plus
Good Communication Skill & Team leading skillMust be proactive and a very quick learner and ability to work under tight deadlines
2. Junior Level (Experience Required: 0-2 yrs)
Skills & Softwares:
Should have strong knowledge to create Character, Location and Props models
Strong knowledge of Character blends shape
Strong skill base in UV
Strong skill base and experience in Photoshop and must have Texturing experience
Experience with Maya, 3DS Max, Z-brush, Photoshop and other 3D applications is a plus
Good Communication Skills
Must be proactive and a very quick learner and ability to work under tight deadlines
CG – COMPOSITING:
Position: Mid Level Compositors
Experience Required: 2-4 years
Skills & Softwares:
Must have thorough knowledge of node-based compositing systems
Good Communication & Team Leading skills are essential
LIGHTING & SHADING:
Position: Lighting & Shader Artists
1. Mid-Senior Level (Experience Required: 3-6 yrs)
Skills & Softwares:
Strong color sense and theory
Strong lighting knowledge
strong shading and Texturing knowledge
Knowledge of UV unwrapping
Should be able to develop creative concepts and surface materials
Creating Maya \ Mental ray shaders
Troubleshoot model and scene issues, lighting and rendering problems
Maintain a high level of quality while working on multiple projects under aggressive deadlines
Maintain clear communication with Supervisor, Production team, and other departments for timely and creative results
2. Junior Level (Experience Required: 0-2 yrs)
Skills & Softwares:
Good color sense and theory
Understanding and creating mood lighting which suits the scene or shot
Understand and create Maya /Mental ray shaders
Must be able to handle multiple tasks
Must be able to work long hours when necessary
DYNAMICS:
Position: Dynamics Artist
Experience Required: Should have 1 – 2 yrs of production experience
Software Knowledge:
Strong knowledge of Maya and Max
Must have strong knowledge of Maya Cloth simulation
Knowledge of procedural modeling, deformers and animation basics is a must
Should understand basic physics
Should understand Lighting and different Renderers
Desired Competencies (Skills):
Design and create character effects such as Hair, Fur and Cloth
Should have strong sense of physical properties of cloth
Creatively solve problems and achieve art direction independently
Ability to work with team to deliver superior quality
Should have interest in knowing new methodologies to get desired creative calls
Must have the ability to work on tight deadlines
RENDER WRANGLER:
Position: Rendering Artists
Experience Required: Freshers/0-2 years
Skills & Softwares:
Knowledge of Maya & 3D Max
Knowledge of Render man, Mental ray, V-ray, 3delight (if Any)Basic knowledge of Lighting and Compositing
Knowledge of lighting Passes and Layers
Ability to manage the render farm and data management in layers
Must be able to work in shift and in tight deadlines
PRE-PRODUCTION:
Position:
Pre-Production Artist
Experience Required: 2-5 years
Position:
Pre-Production Artist
Experience Required: 2-5 years
Skills & Softwares:
Create storyboards from start to end, follow instructions
Communicate progress of work to creative supervisors and to appropriate production staff
Artist should maintain quality and styles of the project consistently achieved in storyboard work and ensure all storyboard notes are updated
Meet all deadlines as determined by managers
Story board Artist should be able to provide animations wireframes to make understand 3D animation department
It’s mandatory that artist should have excellent knowledge of Photoshop
Responsibilities:
Analyze the story/script, interpreting script pages and sequences into visual presentations
Developing / designing characters and background environment according to the game
Should be able to think of different perspective angles suitable to the games
Working quickly to translate story ideas into visual sequences
Work closely with Director, Mangers to finalize scenes
Create Storyboards for the scenes assigned
PRODUCTION:
Position: Assistant-Production Coordinator
Experience Required: 1-2 years
WRITER:
Position: Writer for an animated T.V series
Experience Required: 0-2 years
Responsibilities:
Develop existing story/script ideas into final episode/film scripts
Develop new story ideas/concepts basis the brief given by the creative team for the concept bank for future projects
Analyze existing content and draw insights for future content development
Interested candidates can drop in their resumes at job@mayadigitalstudios.com
Contact HR: 022-65809023