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88 PICTURES is a India based Animation & Media Entertainment Company, producing high end animation content for some of the best known brands in the Animation World.


Animation, VFX, Content Creation, Film making, Gaming


    An exceptional understanding of Anatomy and the basic principles of Animation.
    Understanding the esthetics of visual communication in order to satisfy the deliverable quality.
    Strong work ethics and positive attitude.
    Possess creative and artistic qualities, along with the appropriate technical skills.
    Observational skills and acting talent, for character work
    Self motivated and proactive. Consistently strives to expand knowledge base.
    True team player with strong interpersonal skills and commitment to the team success.
    Ability to work under pressure.
    Strong Problem solving skills.

Required Skills and Experience:

    1+ years experience as an Animator.
    Good working knowledge of Maya.


    Understanding the artwork and creating a 3D representation in order to reflect the intent of the shot.
    To ensure shots meet established render requirements.
    To partner with Art Director, CG Supervisor, Lead Lighter/Compositor, and Technical Team to help ensure aesthetic goals are met in the most efficient manner.
    To spot, troubleshoot, debug, report, and communicate creative and technical issues as they arise via sharing knowledge or solutions with other team members
    Focusing on the lighting and compositing of shots in timely manner during visual development, pre-production, and production while meeting the highest of quality, aesthetically and technically.
    To follow file management specifications provided.

Required Skills and Experience:

    1+ years experience as a Lighting Artist.
    CG Feature film experience will be plus
    Skilled at using Maya, Nuke, Arnold.
    Communication and collaboration skills. Able to understand and take direction; able to clearly explain technical and aesthetic issues.
    Resourceful: able to solve problems and find workarounds as appropriate.
    Organized: able to keep track of own work and that of your team.
    Shotgun knowledge is preferable


    Minimum 3 years of combines feature and TV production experience.
    The candidate must poses high degree of efficiency in Primary software with an Ability to solve problems under short deadlines.
    Primary Job Duty: Particle/Fluid Sim, FX animation, RBD, Compositing.
    Secondary Job Duties: Produce test and final renders of FX elements, working with lighters and compositors.
    Other Job Duties: Rendering, Lighting, pipeline scripting.
    Knowledge of programming principles with Hscript/Mel/Python will be Plus
    Good communicator, and a great-team player
    Ability to perform multiple tasks, set priorities and problem solving

Required Skills and Experience:

    1+ years experience as a FX Artist.
    Primary Software: Maya, Houdini, realflow, Nuke
    Secondary Software: FumeFX, Arnold, Vray
    Other Skills: Mel/Python/Hscript will be plus


    Animation finaling to avoid character / cloth intersections and shot cleanup in production
    Technical understanding of animation shots and handover cache files to lighting.
    Create and simulate hair, cloth animation.
    Build simulation rigs.
    Understanding Director’s vision and executing the shots artistically.
    Strong Problem solving skills along with superior time management and prioritization skills
    Be able to deliver work within established project targets and the high quality standards of the company.
    Knowledge of Maya and cloth/hair tool along with Skills in animation and rigging.

Required Skills and Experience:

    1+ years experience as a CFX artist.
    Skilled at using Maya nHair and nCloth, Shave and hair Cut OR Xgen.
    Ability to take direction and work in a team focused environment.
    Understanding of Maya’s nDynamics.
    Experience with Maya modeling tools, deformers, and constraints.
    Strong communication skills with the ability to interact effectively with other department and clients.
    Mel/Python/Hscript will be plus

Pipeline – Tools Programmer


    Research and implement artist tools for use in CG applications like Maya, Nuke and Houdini
    Maintain and extend tools for asset management ( Shotgun )
    Improve artists’ work flows, focus on automation to increase process efficiencies
    Work closely with artists, supervisors and Pipeline TDs to develop easy to use technologies and prioritize feature roll-outs
    Debug pipeline issues as needed and propose solutions to solve them cleanly

Position Requirements:

    3+ years experience.
    Exceptional programming skills in Python
    Experience in developing UIs using pyQt or pySide
    Experience in writing code for any Animation/VFX studio
    Strong understanding of general artistic aesthetics
    Excellent verbal and written communication skills

Additional Skills (pluses):

    Experience in authoring a wide array of tools (animation, modeling, fx, etc)
    Any additional programming skills are welcomed
    Understanding of Shotgun Toolkit and API

Production Assistant / Coordinator Position

    Should be strong in communication and organizational skills
     Should have good typing & IT skills which includes working with spreadsheet, file browsing & presentation software’s
    Scheduling meetings as per the department needs and managing the calendar of HOD and Production Supervisor.
    Notes taking during departmental reviews / production meeting and sending it to the relevant personal’s
    Maintaining micro level information in the database in order to track work efficiently.
    Close follow-ups with the artists to achieve departmental weekly productivity goal.
     Identifying & escalating issues if any on timely manner.
    Working closely with Production Supervisor or Production Manager to keep the department on schedule.

Position Requirements:

    3+ years experience.

Human Resources department

Contact Number : 022-240188888

Email Address:

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