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Halo MediaWorks


Halo MediaWorks is a production studio focused on providing services for CG animation and game cinematics. Our production team is comprised of members with a minimum of 15 years’ work experience and exposure working on major projects around the globe, such as short commercials, animated TV series, films and cinematic clips for the gaming industry.

Our team’s abilities run the gamut, from modeling, texturing, rigging, lighting, animation and compositing using a hybrid production pipeline focused on productivity, scalability and efficiency. Additionally, our members have further specialties with hair, fur, cloth and vegetation, as well as with special effects.

Halo MediaWorks is an ISO certified company and strives to offer the best quality to its clients. Whatever the project, our team will work tirelessly to breathe life into your vision.

3D Artist/3D Modeler

Location: Malad W

Job Status: Full Time

Exp: 2 years

Job Description:

THE ESSENTIAL FUNCTIONS

• Interpret drawings and verbal instructions into 3D models and prototypes that meet all technological and aesthetic standards using a combination of hand modeling techniques and the 3D software Zbrush.
• Produce precise models from 2D artwork and see them through from start to finish.
• Ability to solve complex designs by developing and implementing 3D solutions for designers.
• Intuitive understanding of 3D visualization and the ability to sense scale and materials.
• Work in close collaboration with creative designers.
• Maintain project deadlines.
• Be able to provide guidance to other modelers.
• Research design and 3D modeling technology by attending industry tradeshows.

• Interpret drawings and verbal instructions into 3D models and prototypes that meet all technological and aesthetic standards using a combination of hand modeling techniques and the 3D software Zbrush.
• Produce precise models from 2D artwork and see them through from start to finish.
• Ability to solve complex designs by developing and implementing 3D solutions for designers.
• Intuitive understanding of 3D visualization and the ability to sense scale and materials.
• Work in close collaboration with creative designers.
• Maintain project deadlines.
• Be able to provide guidance to other modelers.
• Research design and 3D modeling technology by attending industry tradeshows.

THE QUALIFIERS

• 2-3 years of 3D modeling (Zbrush+Maya) experience.
• Knowledge of Photoshop a plus
• Knowledge of traditional modeling techniques.
• Highly creative as well as technical and problem solving.
• Knowledge of human anatomy, materials, and manufacturing principles a plus.
• Knowledge and experience with modeling materials.
• Ability to think out of the box with creativity and innovation.
• Excellent communication skills.
• Passion for detail, quality and the pursuit of artistic excellence.
• Highly self-motivated and self-directed.

3D Texture Artist

Location: Malad W

Job Status: Full Time

Exp: 2 years

Job Description:

THE ESSENTIAL FUNCTIONS

• Exceptional Texture creation ability; hand-painted textures is a plus.
• Good Analytic eye for volumes, shapes, proportions, detail distribution, color & materials composition.
• Able to work from photo reference or concept art when available, as well as ability to provide their own.
• Intuitive understanding of 3D visualization and the ability to sense scale and materials.
• Work in close collaboration with creative designers.
• Maintain project deadlines.
• Be able to provide guidance to other texture artists.
• Research design and 3D texture technology by attending industry tradeshows.

THE QUALIFIERS

• 2-3 years of generating textures
• Highly proficient in Maya & Photoshop (Bodypaint & Zbrush highly recommended)
• Knowledge of traditional texturing techniques.
• Highly creative as well as technical and problem solving.
• Knowledge of human anatomy, materials, and manufacturing principles a plus.
• Knowledge and experience of creating assets within a Physically Based Rendering/Shader system.
• Strong traditional art or crafting skills.
• Excellent communication skills.
• Passion for detail, quality and the pursuit of artistic excellence.
• Highly self-motivated and self-directed.

3D Rigging Artist

Location: Mumbai
Job Status: Full Time

Job Description:

THE ESSENTIAL FUNCTIONS

• Create highly versatile character rigging systems and interfaces for the execution of specific CG animation projects.
• Define the rig requirements and maintenance of all 3D characters throughout the animation process.
• Ability to rig different styles of characters using both deformable and non-deformable rigging.
• Knowledge of constraints and hierarchal constraints.
• Work in close collaboration with animators and creative members.
• Maintain project deadlines.
• Expert understanding of forward and inverse kinematics.
• Research design and 3D technology by attending industry tradeshows.

THE QUALIFIERS

• 2-3 years of experience in Character/Creature Rigging in Maya
• Experience in modeling and a strong understanding of animation principles.
• Knowledge of traditional rigging techniques.
• Ability to create new rigging tools through scripting is a plus.
• Knowledge of human anatomy, materials, and manufacturing principles a plus.
• Clear vision of how art and technology work in symbiosis.
• Ability to think out of the box with creativity and innovation.
• Excellent communication skills.
• Passion for detail, quality and the pursuit of artistic excellence.
• Highly self-motivated and self-directed.

Interested candidates can forward their cvs on rashmi@halomediaworks.com

Contact: 9819743573

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