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Legend is hiring!!
Founded in 2001, Legend 3D, Inc. is an industry leader in providing 3D Conversion, Visual Effects and Virtual Reality services to entertainment studios, media companies and creative agencies. Headquartered in Los Angeles, CA, Legend has earned a reputation for top quality work through its collaboration with such world class organizations as Disney, Sony, Warner Bros, Paramount and DreamWorks.
Legend is expanding its global footprint and opening a new facility in Pune, India. Recognizing the strong talent base locally, Legend is now hiring experienced artists to join our team.
The company’s artist-centric focus and its commitment to an engaging, collaborative and positive work environment distinguishes Legend in setting industry standards as a “best place to work.” If you want to be part of this award-winning team, we encourage you to apply to Jobs@legendartists.com
1. Senior Python Developer
4+ years of experience in Python.
Proficient with SQL and No-SQL databases.
Proficient with Linux operating system.
Proficient with Shell scripting.
Proficient with version control system.
Must have a good understanding of networking.
Must be able to work under pressure and be ready to take the charge of the team when needed.
Must have a mature approach of software designing and implementation.
Must be able to communicate effectively with non-technical stakeholders.
Good to have experience in cloud infrastructure.
Good to have experience in other programming languages like C++, GO (Golang), etc.
2. Python Web Developer
2+ years of experience in Python.
2+ years of experience of working on web application development.
Proficient in REST full architecture.
Proficient with Django, flask or any other similar Python MVC Web frameworks.
Experience with SQL and No-SQL databases.
Experience with version control systems.
Experience with working on Linux operating system.
Experience with data serial isation techniques.
Understanding of basic networking.
Must have a mature approach of software designing and implementation.
Must be able to communicate effectively with non-technical stakeholders.
Good to have experience in cloud infrastructure.
3. Pipeline Technical Directors
The Pipeline TD is a technical resource in the Pipeline Department and is responsible for providing process and supporting project specific pipeline direction, as well as aiding in testing internal and external software and tools. The Pipeline TD also evaluates, consolidates and optimizes VFX and Stereo processes so they can be used efficiently in the Legend production pipeline. The Pipeline TD aides in establishing new workflows and contributes to the artist adoption and implementation by generating documentation and support materials.
Responsibilities include, but are not limited to, the following:
Pipeline Technical Assistant Responsibilities:
Contributes to identifying needs and developing pipeline and workflow solutions for production requirements.
Communicating process or pipeline changes to other departments.
Researches, tests and provides feedback on beta and alpha versions of internal and external tools, as well as off the shelf and proprietary software.
Generate documentation for new department protocols and procedures.
Works with creative staff to improve or define new show specific processes and tools.
Ensure quality assurance and high level of detail across all tasks. Identify issues/inconsistencies and find a solution to the problem.
Collaborates with VFX, Depth and Comp Supervisors on show specific protocols related to VFX and Stereo.
Works with Development, reports bugs and requests features that aid in the efficiency of the pipeline.
Provides Nuke, Silhouette, Depth Software expertise to all departments including IO, Dev, IT, Comp, Depth, Training, and Production.
Support and work with multiple production departments throughout the VFX/Stereo conversion pipeline.
Troubleshoot creative and technical issues for our creative teams to keep production moving forward.
Provide front-line support to artists, and general troubleshooting of project files for the VFX/Stereo conversion pipeline in a fast paced, visual effects production environment.
Required Skills and Experience:
Strong organization, communication, and problem solving skills.
2+ years in a VFX/stereo production pipeline as a TD or equivalent technical artist experience.
Strong Python skills, bash/batch scripting knowledge is also preferable.
Strong understanding of VFX compositing: color space, bit depth, file-types.
Proficient with 2D artist applications such as Nuke, Mocha, After Effects, Silhouette, etc.
Proficient with operating systems Windows, OSX, Linux.
Customer service experience oriented.
Advanced compositing skills, including knowledge and understanding of Deep Compositing.
Experience with animation applications such as Maya, 3DMax, Blender, etc.
Experience with camera tracking software, e.g. SynthEyes, PFTrack, 3D Equalizer
Experience with using Render Queue Applications such as Qube, Deadline, Rush, Muster, Smedge, Tractor
4. Maya Generalist
DESCRIPTION
We are looking for experienced MAYA GENERALISTS to work on a feature film projects and episodes.
Responsibilities and duties:
Must be able to work under the guidance of a CG Supervisor or VFX Supervisor to achieve desired level of aesthetic quality and technical accuracy.
Keep awareness of schedule and deadlines to deliver work within expected timelines.
Must have the ability to problem solve and predict potential problems with assigned VFX Tasks.
Ability and willingness to learn new pipelines.
Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines.
Requirements:
4-6 years of working experience and an extraordinary demo reel. Strong skill set in animation, modeling, texturing, lighting, rigging and compositing.
Strong knowledge of Maya, Max and ZBrush.
Knowledge of V-Ray.
Knowledge of Nuke is a plus.
Excellent attention to detail.
Ability to meet deadlines.
Strong communicational and interpersonal skills.
Ability to work in a strong team environment.
Ability to take on a delegated task with a minimum of supervision.
Strong sense of composition, light and colour.
5. Lighting Artist
Job Description –
Should be able to independently light, render, and do moderate-level compositing of very complex shots, needing only initial direction and guidance from their supervisors.
Have a good understanding of basics of lighting and Image Based Lighting techniques.
Ensure that assigned shots fit the continuity of the sequence and able to create sequence-based lighting setups that can be completed by less experienced Lighting TDs.
Work directly with the VFX Supervisor and CG Supervisor to make sure that the desired quality is achieved.
Should be able to problem solve and foresee potential problems.
Work with the VFX Producer and Production Manager to efficiently bid a show based on the brief.
Work with the Pipeline team to develop a robust workflow.
Setup shaders for look development.
Requirements –
4-6 yrs of VFX lighting experience and a demoreel showcasing the highend VFX work for TV or Films.
Strong understanding of Lighting workflow in Maya.
Knowledge and previous experience working with Arnold is a plus.
Good understanding of a VFX pipeline.
Strong understanding of Shaders.
Previous experience of Look Development is a plus.
Moderate level of Nuke experience.
Strong sense of composition, color and physical lighting.
Excellent attention to details.
Strong communication and interpersonal skills.
Ability to work in a strong team environment.
Knowledge of scripting and photography is a plus.
6. Assistant Manager Production
The Production Manager is responsible for the entire production process of the company. The Production Manager is responsible for completing each job on time, on budget and with a high level of quality. The Production Manager will represent the company for all production related items.
Production coordinators co-ordinate and expedite the flow of work within studio, prepare work and production schedules and monitor the progress of the projects they are assigned to
Qualifications:
Minimum 2 to 3 years’ experience in conversion or 5 years’ experience in production in VFX/Animation.
Good pipe line process knowledge in conversion.
Experience in leading teams as a production manager
Working technical knowledge for production activities.
Proven track record of delivering sequences as a manager or equivalent level
Excellent knowledge of VFX in order to make critical calls on crew distributions and especially as the show nears delivery
Knowledge of Excel and MS Project (or similar)
Experience in database work.
Problem solving skill.
Scheduling and resource management.
Quality analysis.
Skills:
Enthusiastic about film
Strong in planning with artists, supervisors and clients
Organized and methodical in your approach to the work
Calm under pressure and capable of delivering to short deadlines
A strong, clear communicator, leading teams with interest
A positive, can-do attitude
7. VFX Producer
DESCRIPTION
Candidate will be responsible for managing all aspects of the production, including initial bidding and breakdown, scheduling and resource planning.
In conjunction with with VFX Supervisor, the VFX Producer needs to deliver in a timely manor the completion of the visual effects work on budget and to the client’s expectation.
Partnered with the VFX Supervisor, the VFX Producer will work with and manage the client on a daily basis and ensure the highest standard of work is produced at all times.
Responsibilities and Duties
Work in conjunction with VFX Supervisor to breakdown ,bid, budget, schedule and manage projects.
Work with the Client on scope of work, changes, schedules and deadlines.
Manage Client expectations for deliverables and deadlines
Report overall project status as required to the Client
Work with accounting to ensure all invoices are sent according to contractual payment schedule
Work with the VFX Supervisor to ensure work is being done within the scope of the budget.
Work with finance to ensure overall tracking of costs for the project.
Monitor overall Bid vs Actual of the artists work vs department milestones / deadlines to make sure the project is on track.
Work with Resource Management to ensure staff are assigned and maintained throughout the duration of the project.
Work with Digital Producer(s) / Production Manager(s) / Coordinator(s) to disseminate job expectations and responsibilities for the project.
Create and manage delivery schedules for the project with the Production team.
Ensure all project deliverables are laid out and that shots are managed and delivered according to schedule with team meetings.
Manage expectations for the Project’s crew and keeping them motivated.
Keep the crew informed of project goals, milestones and deadlines.
Report overall project status during weekly facility production meetings.
Work with all facility departments to keep them updated on project requirements / needs within a reasonable timeframe.
REQUIREMENTS:
Minimum 3-5 years of experience within the Visual Effects industry from a combination of Coordinating, Production Managing and Producing experience.
Minimum 5 years of Producing experience.
VFX Studio experience and in depth understanding of Visual
Effects process and pipeline (both animated and photoreal)
An understanding of production software (Maya, Houdini, Nuke) is a plus.
Highly motivated and works well with a team of artists, coordinators, VFX supervisors, etc.
Ability to manage teams in multiple locations
Excellent people-management, communication and organizational skills, as well as an exceptional eye for detail
On-set experience / knowledge of on-set workflow
Proven track record in project management
Experience with Shotgun, Filemaker Pro, Excel, Web based wikis
8. Editorial Editor
Summary Statement:
The Editor at Legend collaborates with the Director of Post-Production to support the needs of our Creative/Production teams on stereo conversion and VFX projects. The Editor works closely with the Director of Post-Production to provide leadership and guidance to Assistant Editors so that tasks and assignments are completed accurately and on time. On a daily basis, he/she will be involved with shots in different stages of the pipeline, from pre-production to archival.
Responsibilities include, but are not limited to:
Support setting up shows: work with Director of Post-Production during early stages to meet requirements of show. This includes what information is needed for frame count verification, reviews, and deliverables to client.
Ensure the review stations are maintained and properly functioning at all times. This includes troubleshooting technical issues and reporting them to Systems and Director of Post-Production.
Report a given show’s Editorial issues to the Director of Post-Productionand help find creative solutions to problems.
Create the QC checklists for Editorial for the various client deliverables based off show specs.
QC shots for delivery. Includes checking format, resolution, colorspace, bit depth, etc. Must be meticulous in following QC protocol as this varies from show to show.
Prepare timelines for internal dailies.
Maintain up to date overcut of the latest 2D edit with stereo plates.Provide production staff accurate frame counts against client count sheets and offline reference material.
Support Conforming Editor during final conforms: being the point of communication for any questions regarding timelines such as opticals, frame counts, etc.
Use the Avid to search through dailies for clean plates, create reference Quicktimes for our timelines and generate EDLs.
Transcode media to Quicktimes or image sequences as needed by
Must have the knowledge and communication skills to answer questions on behalf of Director of Post-Production if they are not available.
Editor may privy to information that may not yet be studio wide knowledge and therefore must demonstrate leadership and discretion by not sharing said information.
Ability to delegate responsibilities to assistant editors as needed.
Qualifications:
Previous experience in an editorial environment.
Strong ability to multi-task and work within deadlines.
Must be able to work in a team/group environment and have strong communication skills.
Must be available to work nights and weekends, based on production schedule.
Proficiency with Excel and Outlook required.
Knowledge of Avid.
Basic understanding of color science.
Premier, Nuke, RV, and Stereo 3Dexperience.
The Editor must be able to work under this environment and conditions:
Remain seated in a stationary position for the majority (up to 90%) of a shift.
Use hands/fingers to operate a computer and other office machinery.
Hear movie scenes in a conversational voice from up to 15 feet away.
See in Stereo (3D).
9. Editorial Assistant Editor
Summary Statement:
The Assistant Editor at Legend reports to the Editor and Director of Post-Production to support the needs of our Creative/Production teams on stereo conversion projects. On a daily basis, he/she will be responsible for ensuring that the correct frames are being worked on, and that shots submitted for review cover frame ranges and meet technical requirements of the show.
Responsibilities include, but are not limited to:
Weekly check to make sure that Review Stations are functioning
QC shots for delivery. Includes checking format, resolution, colorspace, bit depth, etc. Must be meticulous in following QC protocol as this varies from show to show.
Maintain up to date overcut of the latest 2D edit with plates.Provide production staff accurate frame counts against client count sheets and offline reference material.
Generate lineups as needed.
Update database with frame count and edit information as required.
Support Conforming Editor during final conforms: being the point of communication for any questions regarding timelines such as opticals, frame counts, etc.
Prepare timelines for internal dailies in RV.
Use the Avid to search through dailies for clean plates, create reference Quicktimes for our timelines and generate EDLs.
Transcode media to Quicktimes or image sequences as needed by Production.
Assistant Editors may privy to feedback about particular artists’ work, and therefore must demonstrate discretion by not sharing said information about what is being reviewed.
Support Editor as needed.
Qualifications:
Previous experience in an editorial environment.
Strong ability to multi-task and work within deadlines.
Must be able to work in a team/group environment and have strong communication skills.
Must be available to work nights and weekends, based on production schedule.
Proficiency with Excel and Outlook required.
Knowledge of Avid.
Basic understanding of color science.
Premier, Nuke, RV, and Stereo 3Dexperience.
The Editor must be able to work under this environment and conditions:
Remain seated in a stationary position for the majority (up to 90%) of a shift.
Use hands/fingers to operate a computer and other office machinery.
Hear movie scenes in a conversational voice from up to 15 feet away.
See in Stereo (3D).
10. Require Production Coordinator for 3D and VFX projects
The Production Manager is responsible for the entire production process of the company. The Production Manager is responsible for completing each job on time, on budget and with a high level of quality. The Production Manager will represent the company for all production related items.
Production coordinators co-ordinate and expedite the flow of work within studio, prepare work and production schedules and monitor the progress of the projects they are assigned to
Qualifications:
Minimum 2 to 3 years’ experience in conversion or 5 years’ experience in production in VFX/Animation.
Good pipe line process knowledge in conversion.
Experience in leading teams as a production manager
Working technical knowledge for production activities.
Proven track record of delivering sequences as a manager or equivalent level
Excellent knowledge of VFX in order to make critical
calls on crew distributions and especially as the show nears delivery
Knowledge of Excel and MS Project (or similar)
Experience in database work.
Problem solving skill.
Scheduling and resource management.
Quality analysis.
Skills:
Enthusiastic about film
Strong in planning with artists, supervisors and clients
Organized and methodical in your approach to the work
Calm under pressure and capable of delivering to short deadlines
A strong, clear communicator, leading teams with interest
A positive, can-do attitude
Please send your resumes to the below IDs with clear indication for the position you are looking for.
e-mail ID : Jobs@legendartists.com
Lakshya is one of the world’s leading providers of game art creation services. It creates 3D and 2D art and animation for major international game development studios in the US, Japan and Europe.
Lakshya is a part of the Dublin headquartered Keywords Studios, the world’s leading provider of game development services. Lakshya in India is headquartered in Gurgaon and has a team of over 450 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.
Setup in 2004, Lakshya has, over the last 14 years, created art for over a hundred game titles. Worked on the World’s Top Game Titles including Bloodborne, Dark Souls II, Just Cause 3, Shadow of War, State of Decay 2, Sea of Thieves, Uncharted 2, Farmville and Cityville.
Be a part of the World’s Largest game art group.
Company Link: For more insights, you may please visit our website –
Lakshya Digital: https://www.lakshyadigital.com/
Keywords Studio: https://www.keywordsstudios.com
Job Location: Pune & Gurgaon
We are looking candidates at the below following streams
Environment Artist (CODE: EAP – 01)
Experience: 5 – 10 years of experience in a 3D game or game art services company as an Environment Artist.
Responsibilities:
Create outstanding environment assets and props for high profile & best known game titles.
Design, Model, UV Map and Texture environment assets and props for games that span different genres and platform.
Ensure good understanding of work requirement through a detailed study of specifications, checklists, production plans etc.
Work with minimum supervision to deliver good quality, error free work within the available timeline.
Provide appropriate support to the art lead by helping out – where possible – on tasks such as work estimation, supervision of the work of junior artists.
Requirements:
A strong understanding of next-gen art production pipeline
Skilled at organic and / or inorganic surfaces. Excellent skills in high and low poly modeling
Skilled at creating textures and materials
Experienced with Maya, 3DS MAX, Zbrush and Photoshop
Knowledge of additional software – such as Substance Painter and Mudbox – as well as knowledge of how to create assets for / export assets to game engines such as Unreal Engine will be an added advantage
Good understanding of 3D art production pipeline, shaders, popular plugins and at least one popular game engine
Ability to effectively estimate, plan and supervise game art asset creation work
Character Artist (CODE: CAP – 02)
Experience: 5 – 10 years of experience in a 3D game or game art services company as a Character Artist .
Responsibilities :
Create outstanding 3D Characters and creatures for some of the best known game titles.
Design, Model, UV Map and Texture character, character assets and creatures for games that span different genres and platform.
Ensure good understanding of work requirement through a detailed study of specifications, checklists, production plans etc.
Work with minimum supervision to deliver good quality, error free work within the available timeline.
Provide appropriate support to the art lead by helping out – where possible – on tasks such as work estimation, supervision of the work of junior artists.
Requirements:
A strong understanding of human and animal anatomy.
Skilled at organic and / or inorganic surfaces. Excellent skills in high and low poly modeling.
Skilled at creating textures and materials.
Experienced with Maya, 3DS MAX, Zbrush and Photoshop.
Knowledge of additional software – such as Substance Painter and Mudbox – as well as knowledge of how to create assets for / export assets to game engines such as Unreal Engine will be an added advantage.
Good understanding of 3D art production pipeline, shaders, popular plugins and at least one popular game engine.
Ability to effectively estimate, plan and supervise game art asset creation work.
VFX Artist (CODE: VFG – 03)
Experience: 2 – 5 years of experience of working as a VFX Artist.
Responsibilities :
Design and build FX for numerous applications using Unreal 4
Work closely with the Lead to arrive at appropriate effort estimates.
Have creative art skill and technical ability to develop FX within budget.
Collaborate closely with other disciplines, both artistic and technical
Requirements:
Hold expertise in developing unique art styles.
Professional experience demonstrating FX systems in a real time engine.
Ability to look at reference, deconstruct it, and translate that into real time FX that fulfil the art style and performance needs of the game
Passion for playing and creating games.
Experience using modeling and texturing toolsets (Maya, Photoshop, Zbrush, Etc)
Experience with Unreal Engine or Unity.
Note:
Candidates with more experience or qualification than mentioned can be considered for appropriate senior positions.
Candidates can mail their CV with their demo link to careers@lakshyadigital.com
Candidates are requested to specify the position name & code in the subject of their email. For Eg. Subject to apply for Environment Artist would be Environment Artist (CODE: EAP : 01)
For any queries contact us at 0124-4410474 / 492/ 9910399472.
Epica is a creative- driven, full service 2D/ 3D Animation studio, based in Trivandrum, Kerala. The company is a part of UAE based Aries Group; one of the largest multinational company operating in 15 countries across the world.
Epica has been collaborating with an expert team and we are looking for talented artist to join our team. In a short span of time from inception Epica has delivered some of its prestigious works of National and International clients.
For those who are interested to join our team can send in your resumes along with their demo link to career@ariesepica.com
Company Link: www.ariesepica.com
We are looking candidates at the below following streams
3D Animators
Job Location : Trivandrum, Kerala.
Experience: Jr. Artist (min. 1year) / Mid Artist (min. 2years) / Sr. Artist (min. 4years)
Responsibilities:
Effectively tell the story in a meaningful way through vivid and compelling character acting and movement
Create quality animation using digital tools for TV Series, Feature films and other related projects.
Work closely with Directors and Animation Supervisors
Plan shots with an understanding of storyline /character context
Clearly show performance ideas and shot blocking in animation dailies
Implement changes and completely finish shots in accordance with production schedule
Develop a working knowledge of necessary production tools
Maintain an open and professional demeanor regarding direction, changes and change of requirements
Exceptional skill in animating the bipeds, quadruped well as other organic / inorganic forms
A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Self-motivation, good communication skills, and a great team-player attitude
Experience and proficiency in Maya or equivalent 3D software required
Background in traditional hand-drawn / stop-motion animation would be a plus
Art Background. Bachelor’s Degree in Fine Art, Illustration, Computer Graphics preferred
Experience as a 3D animator for TV series (Preferably Children’s series & International Productions) / Feature / video games is a plus.
Finaling Artist
Job Location: Trivandrum, Kerala.
Experience: Artist (min. 2years) / Sr. Artist (min. 4years overall, min. 1 year in animation)
Responsibilities:
Proficient in using Maya modeling, rigging & animation.
Experience with Maya modeling tools, deformers, and constraints.
Basic knowledge of cloth / fur / hair.
Basic understanding of Different Rendering Engines like Arnold, Vray, MentalRay, Redshift and their respective lights & shaders.
To verify that all assets are available and are caching properly for final lighting
Collaborates with other departments to resolve technical problems related to caching.
Making necessary fixes to geometry to resolve issues such as intersections and penetrations.
If geometry is having trouble caching for any reason, this individual will be responsible for determining the reason for the caching issue and do what is necessary to resolve the issue.
Compares QuickTimes between approved Animation and generated caches to identify missing elements and intersection issues.
strong sense of aesthetics.
Knowledge of Mel/Python script will be plus
Experience in Animation is a plus.
Ability to work in a team focused environment.
Strong Problem-solving skills along with superior time management and prioritization skills
Strong communication skills with the ability to interact effectively with other department and clients.
CHF (Cloth/ Hair/ fur)
Job Location:Trivandrum, Kerala.
Experience: Artist (min. 2years) / Sr. Artist (min. 4years)
Responsibilities:
Proficient in using Maya nHair and nCloth, Shave and hair Cut OR Yeti or Xgen.
Understanding of Maya’s nDynamics / Yeti dynamics / Xgen dynamics.
Experience with Maya modeling tools, deformers, and constraints.
Basic understanding of Different Rendering Engines like Arnold, Vray, MentalRay, Redshift and their respective lights & shaders.
Create and simulate hair, cloth animation.
Build simulation rigs.
Basic understanding of comp flow in NUKE and ability to create pre-comp for the CHF parts in a shot.
Understanding Director’s vision and executing the shots artistically.
Knowledge of Mel/Python script will be plus
Ability to work in a team focused environment.
Strong Problem-solving skills along with superior time management and prioritization skills
Strong communication skills with the ability to interact effectively with other department and clients.
Note:
Candidates can mail their CV with their demo link to career@ariesepica.com or you can also contact us on 7034111558 or 7034111885.
Legend is hiring!!
Founded in 2001, Legend 3D, Inc. is an industry leader in providing 3D Conversion, Visual Effects and Virtual Reality services to entertainment studios, media companies and creative agencies. Headquartered in Los Angeles, CA, Legend has earned a reputation for top quality work through its collaboration with such world class organizations as Disney, Sony, Warner Bros, Paramount and DreamWorks.
Legend is expanding its global footprint and opening a new facility in Pune, India. Recognizing the strong talent base locally, Legend is now hiring experienced artists to join our team.
The company’s artist-centric focus and its commitment to an engaging, collaborative and positive work environment distinguishes Legend in setting industry standards as a “best place to work.” If you want to be part of this award-winning team, we encourage you to apply to Jobs@legendartists.com
1. CG Supervisor
Job Description
Work closely with VFX Supervisor, Producers, artists and other necessary departments in creating high quality visual effects
Provide clear direction to all CG departments, setting clear objectives and monitoring the process, progress and results
Clearly brief developers on R&D and pipeline requirements
Lead the Technical Directors (TDs) in solving day-to-day issues, and pro-actively eliminate potential problems in pipeline tools before they impact the production
Requirements
3 years of work experience as a supervisor in a film/TV with the ability to ensure artists work is of a high standard both artistically and technically
Excellent Maya skills including a good understanding of modelling, texturing, look development, lighting and colour, particles, fluids and dynamics and excellent attention to details
Complete understanding of all areas of 3D (modeling, rigging, texturing, look development, environments, creature FX, lighting and FX).
A strong Demo Reel showing artistic sensibility
2. Maya Generalist
DESCRIPTION
We are looking for experienced MAYA GENERALISTS to work on a feature film projects and episodes.
Responsibilities and duties:
Must be able to work under the guidance of a CG Supervisor or VFX Supervisor to achieve desired level of aesthetic quality and technical accuracy.
Keep awareness of schedule and deadlines to deliver work within expected timelines.
Must have the ability to problem solve and predict potential problems with assigned VFX Tasks.
Ability and willingness to learn new pipelines.
Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines.
Requirements:
4-6 years of working experience and an extraordinary demo reel. Strong skill set in animation, modeling, texturing, lighting, rigging and compositing.
Strong knowledge of Maya, Max and ZBrush.
Knowledge of V-Ray.
Knowledge of Nuke is a plus.
Excellent attention to detail.
Ability to meet deadlines.
Strong communicational and interpersonal skills.
Ability to work in a strong team environment.
Ability to take on a delegated task with a minimum of supervision.
Strong sense of composition, light and colour.
3. VFX Compositing Supervisor
DESCRIPTION
Very strong eye details for quality check.
Strong sense of colour, colour-space and attention to detail.
Follow production process and develop creative approaches and problem-solving.
Work closely with Visual Effects Supervisors to composite the numerous elements that complete a visual effect shot.
Work in partnership with lighters and other compositors to ensure shots are delivered to the very highest standard.
Thorough understanding of compositing multi-channel lighting passes and how each channel contributes to the final image.
Mentor and advise compositors and ensure best practices are being employed.
REQUIREMENTS
Minimum 3-5 years supervisory experience in live action feature films and television episodes.
Excellent organizational, communication, and project management skills.
Ability to guide the 2D team throughout the creative and technical process to deliver a high standard of work on time and within budget.
Extensive professional experience with 2D for Feature Film — compositing, tracking, grading, rotoscopy, plate preparation, paint and clean up — and all general 2D techniques, image formats, photographic principles, image processing methods, etc.
Experience in CG pipeline to instruct the comp requirements. Ability to handle maximum in compositing in crucial deadlines.
Strong artistic skills and meticulous attention to detail.
Should know native 3d compositing pipeline.
Experience with Maya and Katana is considered an asset.
A traditional arts background with emphasis on photo-realistic aesthetic and environments an asset.
Successful completion of a Visual Effects diploma or degree from a recognized Institution.
Developer / script writing skills considered an asset.
4. VFX Compositing Lead
DESCRIPTION
Very strong eye details for quality check.
Strong sense of colour, colour-space and attention to detail.
Follow production process and develop creative approaches and problem-solving.
Work closely with Visual Effects Supervisors to composite the numerous elements that complete a visual effect shot.
Work in partnership with lighters and other compositors to ensure shots are delivered to the very highest standard.
Thorough understanding of compositing multi-channel lighting passes and how each channel contributes to the final image.
Mentor and advise compositors and ensure best practices are being employed.
REQUIREMENTS
Minimum 2-4 years supervisory experience in live action feature films and television episodes.
Excellent organizational, communication, and project management skills.
Ability to guide the 2D team throughout the creative and technical process to deliver a high standard of work on time and within budget.
Extensive professional experience with 2D for Feature Film — compositing, tracking, grading, rotoscopy, plate preparation, paint and clean up — and all general 2D techniques, image formats, photographic principles, image processing methods, etc.
Experience in CG pipeline to instruct the comp requirements. Ability to handle maximum in compositing in crucial deadlines.
Strong artistic skills and meticulous attention to detail.
Should know native 3d compositing pipeline.
Experience with Maya and Katana is considered an asset.
A traditional arts background with emphasis on photo-realistic aesthetic and environments an asset.
Successful completion of a Visual Effects diploma or degree from a recognized Institution.
Developer / script writing skills considered an asset.
5. VFX Producer
DESCRIPTION
Candidate will be responsible for managing all aspects of the production, including initial bidding and breakdown, scheduling and resource planning.
In conjunction with with VFX Supervisor, the VFX Producer needs to deliver in a timely manor the completion of the visual effects work on budget and to the client’s expectation.
Partnered with the VFX Supervisor, the VFX Producer will work with and manage the client on a daily basis and ensure the highest standard of work is produced at all times.
Responsibilities and Duties
Work in conjunction with VFX Supervisor to breakdown ,bid, budget, schedule and manage projects
Work with the Client on scope of work, changes, schedules and deadlines
Manage Client expectations for deliverables and deadlines
Report overall project status as required to the Client
Work with accounting to ensure all invoices are sent according to contractual payment schedule
Work with the VFX Supervisor to ensure work is being done within the scope of the budget
Work with finance to ensure overall tracking of costs for the project
Monitor overall Bid vs Actual of the artists work vs department milestones / deadlines to make sure the project is on track
Work with Resource Management to ensure staff are assigned and maintained throughout the duration of the project
Work with Digital Producer(s) / Production Manager(s) / Coordinator(s) to disseminate job expectations and responsibilities for the project
Create and manage delivery schedules for the project with the Production team
Ensure all project deliverables are laid out and that shots are managed and delivered according to schedule with team meetings
Manage expectations for the Project’s crew and keeping them motivated
Keep the crew informed of project goals, milestones and deadlines
Report overall project status during weekly facility production meetings
Work with all facility departments to keep them updated on project requirements / needs within a reasonable timeframe.
REQUIREMENTS:
Minimum 3-5 years of experience within the Visual Effects industry from a combination of Coordinating, Production Managing and Producing experience
Minimum 5 years of Producing experience
VFX Studio experience and in depth understanding of Visual Effects process and pipeline (both animated and photoreal)
An understanding of production software (Maya, Houdini, Nuke) is a plus
Highly motivated and works well with a team of artists, coordinators, VFX supervisors, etc.
Ability to manage teams in multiple locations
Excellent people-management, communication and organizational skills, as well as an exceptional eye for detail
On-set experience / knowledge of on-set workflow
Proven track record in project management
Experience with Shotgun, Filemaker Pro, Excel, Web based wikis
6. Editorial Assistant Editor
Summary Statement:
The Assistant Editor at Legend reports to the Editor and Director of Post-Production to support the needs of our Creative/Production teams on stereo conversion projects. On a daily basis, he/she will be responsible for ensuring that the correct frames are being worked on, and that shots submitted for review cover frame ranges and meet technical requirements of the show.
Responsibilities include, but are not limited to:
Weekly check to make sure that Review Stations are functioning
QC shots for delivery. Includes checking format, resolution, colorspace, bit depth, etc. Must be meticulous in following QC protocol as this varies from show to show.
Maintain up to date overcut of the latest 2D edit with plates.Provide production staff accurate frame counts against client count sheets and offline reference material.
Generate lineups as needed.
Update database with frame count and edit information as required.
Support Conforming Editor during final conforms: being the point of communication for any questions regarding timelines such as opticals, frame counts, etc.
Prepare timelines for internal dailies in RV.
Use the Avid to search through dailies for clean plates, create reference Quicktimes for our timelines and generate EDLs.
Transcode media to Quicktimes or image sequences as needed by Production.
Assistant Editors may privy to feedback about particular artists’ work, and therefore must demonstrate discretion by not sharing said information about what is being reviewed.
Support Editor as needed.
Qualifications:
Previous experience in an editorial environment.
Strong ability to multi-task and work within deadlines.
Must be able to work in a team/group environment and have strong communication skills.
Must be available to work nights and weekends, based on production schedule.
Proficiency with Excel and Outlook required.
Knowledge of Avid.
Basic understanding of color science.
Premier, Nuke, RV, and Stereo 3D experience.
The Editor must be able to work under this environment and conditions:
Remain seated in a stationary position for the majority (up to 90%) of a shift.
Use hands/fingers to operate a computer and other office machinery.
Hear movie scenes in a conversational voice from up to 15 feet away.
See in Stereo (3D).
7. Editorial Editor
Summary Statement:
The Editor at Legend collaborates with the Director of Post-Production to support the needs of our Creative/Production teams on stereo conversion and VFX projects. The Editor works closely with the Director of Post-Production to provide leadership and guidance to Assistant Editors so that tasks and assignments are completed accurately and on time. On a daily basis, he/she will be involved with shots in different stages of the pipeline, from pre-production to archival.
Responsibilities include, but are not limited to:
Support setting up shows: work with Director of Post-Production during early stages to meet requirements of show. This includes what information is needed for frame count verification, reviews, and deliverables to client.
Ensure the review stations are maintained and properly functioning at all times. This includes troubleshooting technical issues and reporting them to Systems and Director of Post-Production.
Report a given show’s Editorial issues to the Director of Post-Production and help find creative solutions to problems.
Create the QC checklists for Editorial for the various client deliverables based off show specs.
QC shots for delivery. Includes checking format, resolution, colorspace, bit depth, etc. Must be meticulous in following QC protocol as this varies from show to show.
Prepare timelines for internal dailies.
Maintain up to date overcut of the latest 2D edit with stereo plates.Provide production staff accurate frame counts against client count sheets and offline reference material.
Support Conforming Editor during final conforms: being the point of communication for any questions regarding timelines such as opticals, frame counts, etc.
Use the Avid to search through dailies for clean plates, create reference Quicktimes for our timelines and generate EDLs.
Transcode media to Quicktimes or image sequences as needed by
Must have the knowledge and communication skills to answer questions on behalf of Director of Post-Production if they are not available.
Editor may privy to information that may not yet be studio wide knowledge and therefore must demonstrate leadership and discretion by not sharing said information.
Ability to delegate responsibilities to assistant editors as needed.
Qualifications:
Previous experience in an editorial environment.
Strong ability to multi-task and work within deadlines.
Must be able to work in a team/group environment and have strong communication skills.
Must be available to work nights and weekends, based on production schedule.
Proficiency with Excel and Outlook required.
Knowledge of Avid.
Basic understanding of color science.
Premier, Nuke, RV, and Stereo 3D experience.
The Editor must be able to work under this environment and conditions:
Remain seated in a stationary position for the majority (up to 90%) of a shift.
Use hands/fingers to operate a computer and other office machinery.
Hear movie scenes in a conversational voice from up to 15 feet away.
See in Stereo (3D).
8. I/O Technical Lead
The I/O Technical Lead is a technical resource responsible for all data transmission within Legend’sglobal operation and capable to lead teams across the globe. The I/O Technical Lead has a solid understanding of Legend’s production pipeline and ensures transmission efficiency for their assigned location. This position is part of the IT Department on shift-basis and reports to the IT Manager.
Responsibilities include, but are not limited to:
Process all deliverable and receivable tasks and communicate any issues which could arise.
Monitor issues and provide feedback on protocols and procedures to make transmission workflow more efficient to Legend global sites
Assist in data management processes in the render queue. Help troubleshoot any failed or inefficient jobs on the render farm related to I/O
Communicate constantly with production management teams and Post Production services, ensuring priorities are in sync
Quality assurance and high level of detail across all tasks is essential, as well as paying attention to show specific protocols. Being an identifier and the solution to a problem is key
Qualifications:
Diploma/degree in Computer Science, Computer Graphics, or equivalent field, an asset
Proficient with all Microsoft Office products
Knowledge of transmission solutions such as Signiant, Aspera Faspex, SFTP, etc
Knowledge of render queue applications such as Thinkbox Deadline, PipelineFXQube, etc
Excellent trouble-shooting skills required for Windows, Linux and Mac OS
Flexible schedule required- ability to work overtime and weekends as necessary
9. Pipeline Developer
DESCRIPTION
The Pipeline Developer is part of a studio team responsible for developing and supporting tools to accelerate workflow in the production of high quality Visual Effects imagery.
REQUIREMENTS
Proficient in python and/or C++.
Proficient with one or more software APIs: Maya, Nuke, Deadline and Shotgun
Prior experience with revision control systems such as Git or SVN is required.
Must have a mature approach to software design and implementation
Strong understanding of production processes for film and television is preferable.
Must be able to work collaboratively with other developers, in a co-ordinated manner, on the same product.
Experience with implementing or working directly with databases (Postgres, MySQL).
Experience with Visual Effects Asset Management System design or development.
Experience with PyQt or PySide would be helpful.
Must be able to communicate eloquently and effectively with non-technical stakeholders.
10. Pipeline Technical Directors
The Pipeline TD is a technical resource in the Pipeline Department and is responsible for providing process and supporting project specific pipeline direction, as well as aiding in testing internal and external software and tools. The Pipeline TD also evaluates, consolidates and optimizes VFX and Stereo processes they can be used efficiently in the Legend production pipeline. The Pipeline TD aides in establishing new workflows and contributes to the artist adoption and implementation by generating documentation and support materials.
Responsibilities include, but are not limited to, the following:
Pipeline Technical Assistant Responsibilities:
Contributes to identifying needs and developing pipeline and workflow solutions for production requirements.
Communicating process or pipeline changes to other departments.
Researches, tests and provides feedback on beta and alpha versions of internal and external tools, as well as off the shelf and proprietary software.
Generate documentation fornew department protocols and procedures.
Works with creative staff to improve or define new show specific processes and tools.
Ensure quality assurance and high level of detail across all tasks. Identify issues/inconsistencies and find a solution to the problem.
Collaborates with VFX, Depth and Comp Supervisors on show specific protocols related to VFX and Stereo.
Works with Development, reports bugs and requests features that aid in the efficiency of the pipeline.
Provides Nuke, Silhouette, Depth Software expertise to all departments including IO, Dev, IT, Comp, Depth, Training, and Production.
Support and work with multiple production departments throughout the VFX/Stereo conversion pipeline.
Troubleshoot creative and technical issues for our creative teams to keep production moving forward.
Provide front-line support to artists, and general troubleshooting of project files for the VFX/Stereo conversion pipeline in a fast paced, visual effects production environment.
Required Skills and Experience:
Strong organization, communication, and problem solving skills.
2+ years in a VFX/stereo production pipeline as a TD or equivalent technical artist experience.
Strong Python skills, bash/batch scripting knowledge is also preferable.
Strong understanding of VFX compositing: color space, bit depth, file-types.
Proficient with 2D artist applications such as Nuke, Mocha, After Effects, Silhouette, etc.
Proficient with operating systems Windows, OSX, Linux.
Customer service experience oriented.
Advanced compositing skills, including knowledge and understanding of Deep Compositing.
Experience with animation applications such as Maya, 3DMax, Blender, etc.
Experience with camera tracking software, e.g. SynthEyes, PFTrack, 3D Equalizer
Experience with using Render Queue Applications such as Qube, Deadline, Rush, Muster, Smedge, Tractor
11. Matchmove Lead
12. Matchmove Artist
13. Element QC Manager (client facing)
14. Outsource Manager (vendor and client facing)
15. Line Producer
16. IO Technician
Contact information
Please send your resumes to the below IDs with clear indication for the position you are looking for.
e-mail ID : Jobs@legendartists.com